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Classes
- Class 1: The Basics
Attention Class!
First off open the dice link in a new window!
That is our dice program that was created by Idennis.
every one should stop and send him a thank you post now.......
I'm waiting.......
Go ahead I'm not going anywhere......
Ok good!
Now I want all of you to enter the following numbers in to the given
slots. Ready here we go. So as none of us will see these kind of numbers
any time soon. Lets dream.
SP:20
ACC:20
STR:20
WS:20
YOU MUST DO THIS BEFORE YOU DO CLASS 2
Its simple I know but this way we know the program works on every ones
computer. So thanks for working with us. We also know that you know how
to input the info.
Now hit roll! Very well done class, now proceed to class 2!
- Class 2: Speed 101
Speed
How fast you move, this will determine a couple of things.
1.If being attacked your speed will determine if you moved out of the
way quick enough to avoid the hit. The test will be speed verses
Accuracy. If they rolled a Accuracy of 4 and you roll a speed of 4 or
greater you dodge the hit but if you roll lower you get hit.
If they roll an Acc:9 and you roll a SP:4 you just got creamed. Please
use these differences in numbers to tell every one of your battle. If
there is a large negative gap Please tell us of your pain. If there is
a large Positive gap please tell us of you daring escape
If you if you completely mess up your defence and are disarmed (SPD:0).
You drop your weapon and must fight hand to hand on your next attack.
Please see the Final Class on Botch rules.
2.If playing a tournament speed will be a target number to hit a moving
target. Say we are having an archery tournament of hitting a wooden
rabbit that moves back and forth. The rabbit will have a speed of 2 so
you roll against that to hit. You roll a 2 you hit it once, 4 twice, 6
three times and so on based on accuracy match as well.
So if you had a target of SP:8 and you roll a 4 you missed and ppl are
laughing at you, But at lest they are not throwing rotten fruit at you
like the guy that rolled a SP:1. ;D
3. Finally Speed will determine some test of skill games against each
other such as foot race where the higher wins or the knife toss and so
on.
So lets say two arches want to race each other so we set a Target number
of 50. but you say "Wait there can't be a 50 there is no way to roll that"
And I would say right you are. But this is a Special preset That means
the rules in the thread augment the game a bit. In this case you would
Roll and post your SP what ever Number you rolled then the person you are
racing against would do the same and then you sould go again Rolling
your sp. Then you would take that Number and add it to you Nuber you
rolled before. Untill one of you reached the target number.
So for a bit of sport I want you each to race to a target of 15.
Each leg of your race must be in a seperate post.
For this Bit I want you to use SP:8 just roll and posthere what you roll
till you reach 15.
If you roll a zero you still post it, you just didnt move any that turn.
Your Post should look like this
________________________________________
(Post one)
Canis took off like a blaze towards the finish line
SP:7
________________________________________
(Post two)
Canis Trips over his own shoes and eats alot of dirt
SP:0+7=7
________________________________________
(Post three)
Canis drinks a red bull
SP:8 +0+7=15
If you have questions please post them in yellow thank you...
- Class 3: Strength 101
Strength
How strong you are, this will determine two main things.
1. If you can use a weapon, there will be different weapons available as
you progress some stronger some faster. Your ability to own some of
these weapons will be based on your strength. As you might not be strong
enough to use it.
In a word if you don't beef up you can pick it up
2. This roll will help determine how much damage you receive. If you
get hit (speed verse accuracy) then you take damage.
This will be Strength verse Weapon. YOU CAN NOT OUT ROLL A HIT.
If your strength roll is greater or equal to their weapon roll then you
take 1/2 damage rounding down, otherwise its full damage.
IF YOU ROLL A 0 YOU TAKE FULL DAMAGE. You take the full assault of their
weapon regardless of WS roll. If they roll a WS 5 but their weapon can
do WS 9 you take the 9 + base damage
3.This will also be used for strong man competitions and other skill
games such as arm wrestling and Log toss.
So quiz time!!!
Question:
You just got your Weapon kicked out of your hand and your standing there
like a stuck pig. Whatcha going to do?
I want a posted responce here and the rolls that go with it.
If you are lost first reread the post if your still lost post a
question. I will help you.
PLease use as your stats
Acc: 12
Str:12
- Class 4: Hitting Stuff 101
Accuracy Acc:
How well you hit stuff.
1. If you can use a weapon, there will be different weapons available as
you progress some stronger some faster. Your ability to own some of these
weapons will be based on your Accuracy. As you might not be good enough
to use it. (note you can be good enough to use a weapon and not strong
enough so watch how you grow)
2. This roll will determine if you hit them…. Yea I know obvious.
Here is the catch you really won’t know till they respond. A One on
one match will be very intertwined for this. Your Accuracy is only good
if they are not too fast for you to hit. (see speed)
3. This will be a determining factor in most skill games. You will
need speed and strength to attempt a task you will need accuracy to
accomplish it. Yea their all one big happy family.
When you attack this will be your first roll you post. I feel like
this is very self explainatory if you have been following the classes
in succession. Please post questions on this in Yellow.
Weapon or WS:
Choose your poison Bow, Axe, Sword…. Flaming bra your call.
1. So this is what you use. There will be a list posted later that
will tell you what you can buy. (yea that cost points too) . Some stuff
will be granted as a measure of rank other can only be purchased when
you reach a certain skill level.
2.This roll will determine the amount of damage possible. ALL CARRIED
WEAPONS WILL HAVE A BASE DAMAGE. Some will have a higher base some
lower. Your roll will determine the amount of damage over that you
can cause. In general the higher the base damage the lower the add
on roll will be.
3. This two will be a part of skill games such as block breaking,
wood chopping (infantry) Cut the rope (archers) and Jousting (Calvary)
and so on.
4.There will be time were you may not have a weapon... trust me it will
happen. When this happens you will default to your fist and that damage
will be based on you strength. Except there is NO BASE DAMAGE*. You
use your strength number to make the weapon roll. *Infantry will have
a hand to hand combat skill that can be purchased like a weapon and
used in special stituations.
Questions for this in orange please, please post your answers here
I want to keep the colours sperate so I can see if I need to cover this
to any greater extent.
Pop QUIZ!!!!!!!!!
Question?
What does Accuracy determain and what is rolled against it?
If you have a Weapon with a BASE damage of 4 and a Weapons Roll or WS:9
what is the greatest possible damge that it can do?
Bonus: When can the Infantry add WS to thier hand to hand? (hint
look back at Str)
You must pass this before moving on to Class #5
- Class 5: Getting Hit 101
Ok This will be quick as again it very self explainatory.
Armor, (AR+HP=)
1. Will be either a permant deduction to all damage or a monthly
addition to HP.
2. Both must be purchased
3. If you are wearing armor and you Roll a 0 in Str you will still
lose you weapon for one turn.* (infantry special equilaser case excluded)
4. If you are wearing HP increase Armor it will only refresh at the start
of the month.
5. You may only wear one suit of armor at a time.
6. Armor cost points! So spend wisely.
Questions?
So here is the skinny
You have an HP=100 right..
If you are wearing AR+20 you would then have
AR+20HP=100(+20)
when you get hit the 20 get removed first leaving you with more HP to
fight with. i.e you are hit with a damge of 5 you would go from AR+20
to AR+15
If you are wearing AR-3 you would have
AR-3HP=(3-hit )+100
So that no matter what damage is done you get to subtract three from
it. ( there is no adding back) i.e. they roll a 2 and you have AR-3 you
can't add the left over one to your hp. But it never wears out.
You must have you AR displayed at all times if you post an HP with out
your AR then its the same as not having Armor on. This is only fair for
ppl to keep up with what is going on.
Test time again!!!!!!!!!Please post your answers here!
You have just been hit with an attack dealing damage of 10. What would
you have if you had.
AR+20HP=100
or
AR-3HP=100
- Class 6: Finals
Last lesson When you complete this lesson please post your name here
ZERO FACTOR!!!!!
if you roll a zero in the Following the result will be an automatic....
Speed: lose the use of your weapon for one turn. You can attack only with
hand to hand for one turn. Your ACC becomes 1 and your Damage will equal
your STR Roll until you retrieve your weapon. Note that also when soaking
damage from a Hand to Hand attack (not the Infantry Equaliser) if the
defender's STR roll is equal to or greater than the attackers there
is NO DAMAGE!
Please see the Infantry Equaliser skill for the exception
Strength: You take the full assault of their weapon regardless of
WS roll. If they roll a WS 5 but their weapon can do WS 9 you take
the 9 + base damage
PLEASE NOTE: Damage Reducing Armour (AR- type) is ignored
Accuracy: You hit your self with your own weapon inflicting an
automatic damage of base of weapon. What ever you weapons base
is you subtract that off your HP automatically
If the user has been disarmed in the same round (SP 0) then the
user takes STR damage or in the case of the Infantry the Base
score for the level of Hand to Hand they have
PLEASE NOTE: Damage Reducing Armour (AR- type) is ignored
Weapons Skill: You only can inflect base damage.
Ok so you know what to do right?
This class you must go out and do some research.
You must look at the Mock battles to see how to post your reply.
First your stats are!
Weapon = Training weapon base 5 WS 5/ only good for training.
SP:5
Acc:10
Str:5
AR+10HP=100
You will be battling me every, one must respond here once to this attack only!
I will judge your response for areas that you may not have grasped
and PM you any thing that you might need to go back over. As I may not
have explained myself well. Please be sure you have done all the class
prior to this and you have looked over the mock battles to study how to
respond.
Question PM me all other post will be deleted unless they are a response
to the attack!
Note:
that after this there will be a ceremony at your division where you
will be given your points to get your stats. Start Pupils will be
rewarded with Bonus points. So check you answers!
Training Sword 5 base, WS 7 / used only in training
Canis walks out in his Training Robes, his mouth moves but there is
no sound he stand still the wind blows and his mouth no longer moving
"you think you are ready grasshopper?"
Charging Canis unleashes a Flurry of wackes with his Training Sword
Acc:6
WS:7
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